Weapons are the main piece of equipment used by all units within battle. The following tables below gives all the info about all the weapons within the basic Fire Emblem d20 system. Note that no unit can have more than 5 weapons at a time.
Note that the following items are those that can commonly be used in a campaign, or may be bought from a store. The GM may create custom weapons that grant stat bonuses, beginning Lord weapons, S rank weapons, etc.
Weapon stat descriptions:
- Name: the name of the weapon.
- Durability: how many uses the weapon has before it is destroyed.
- Might: the power of the weapon.
- Hit: the accuracy of the weapon.
- Critical: the chance the weapon has for making a critical hit.
- Weight: how heavy the weapon is.
- Proficiency: the minimum rank needed for the specific weapon proficiency
- Range: how many spaces in distance this weapon can attack a unit.
- Price: cost to buy this weapon from a vendor.
NOTE: The weapons listed below are just the ones that come with the base FEd20 system, so a GM has the freedom to create there own weapons, depending on their campaign's needs. For example, a GM might create a weapon that bestows the unit that wields with a Skill, such as Astra or Sol, or an S Rank legendary weapon with high stats, which will play an important role in the story.
Swords
Name | Durability | Might | Hit | Critical | Weight | Proficiency | Range | Price | Effect |
---|---|---|---|---|---|---|---|---|---|
Bronze Sword | 50 | 3 | 100 | 0 | 3 | E | 1 | 350 | |
Glass Sword | 3 | 11 | 95 | 0 | 4 | E | 1 | 600 | |
Rapier | 30 | 3 | 100 | 5 | 2 | E | 1 | 480 | Effective against armored units |
Iron Sword | 40 | 5 | 95 | 0 | 5 | D | 1 | 700 | |
Iron Blade | 35 | 9 | 70 | 0 | 12 | D | 1 | 980 | |
Armorslayer | 18 | 8 | 80 | 0 | 11 | D | 1 | 1260 | Effective against armored units |
Longsword | 18 | 6 | 85 | 0 | 11 | D | 1 | 1260 | Effective against mounted units |
Wo Dao | 20 | 8 | 75 | 35 | 5 | D | 1 | 1200 | Only usable by Myrmidons and Swordmasters |
Poison Sword | 40 | 3 | 70 | 0 | 6 | D | 1 | 520 | Inflicts poison on contact, regardless of damage dealt |
Steel Blade | 25 | 11 | 65 | 0 | 14 | C | 1 | 1250 | |
Steel Sword | 30 | 8 | 75 | 0 | 10 | C | 1 | 600 | |
Wyrmslayer | 20 | 7 | 75 | 0 | 5 | C | 1 | 2000 | Effective against dragons |
Killing Edge | 20 | 9 | 75 | 30 | 7 | C | 1 | 1300 | |
Lancereaver | 15 | 9 | 75 | 5 | 9 | C | 1 | 1800 | Reverses weapon triangle |
Light Brand | 25 | 9 | 70 | 0 | 9 | C | 1-2 | 1250 | Attacks unit's resistance. Treated as Light magic |
Silver Blade | 15 | 14 | 60 | 0 | 13 | A | 1 | 1800 | |
Wind Sword | 40 | 9 | 70 | 0 | 9 | B | 1-2 | 1600 | Attacks unit's resistance. Treated as Anima magic. |
Silver Sword | 20 | 13 | 80 | 0 | 8 | B | 1 | 1500 | |
Brave Sword | 30 | 9 | 75 | 0 | 12 | A | 1 | 3000 | Allows two consecutive attacks |
Rune Sword | 15 | 12 | 65 | 0 | 11 | A | 1-2 | 3000 | Attacks unit's resistance. Treated as Dark magic, and damage dealt is added to attacker's HP. |
Lances
Name | Durability | Might | Hit | Critical | Weight | Proficiency | Range | Price | Effect |
---|---|---|---|---|---|---|---|---|---|
Bronze Lance | 50 | 3 | 90 | 0 | 3 | E | 1 | 360 | |
Glass Lance | 3 | 13 | 85 | 0 | 4 | E | 1 | 600 | |
Iron Lance | 45 | 7 | 80 | 0 | 8 | D | 1 | 700 | |
Slim Lance | 30 | 4 | 85 | 5 | 4 | D | 1 | 750 | |
Javelin | 20 | 6 | 65 | 0 | 11 | D | 1-2 | 400 | Cannot counter or make follow-up attacks at Range 2. |
Poison Lance | 40 | 4 | 65 | 0 | 8 | D | 1 | 440 | Inflicts poison on contact, regardless of damage dealt |
Steel Lance | 30 | 10 | 70 | 0 | 13 | C | 1 | 1200 | |
Heavy Spear | 16 | 9 | 70 | 0 | 14 | C | 1 | 1200 | Effective against armored units |
Horseslayer | 16 | 7 | 70 | 0 | 13 | C | 1 | 1040 | Effective against mounted units |
Dragonpike | 16 | 7 | 70 | 0 | 12 | C | 1 | 1800 | Effective against dragon units |
Short Spear | 18 | 9 | 60 | 0 | 12 | C | 1-2 | 900 | Cannot counter or make follow-up attacks at Range 2. |
Flame Lance | 25 | 10 | 70 | 0 | 12 | C | 1-2 | 1400 | Attacks unit's resistance. Treated as Anima magic |
Killer Lance | 20 | 10 | 70 | 30 | 9 | C | 1 | 1400 | |
Axereaver | 15 | 10 | 70 | 5 | 11 | B | 1 | 1950 | Reverses weapon triangle |
Silver Lance | 20 | 14 | 75 | 0 | 10 | B | 1 | 1700 | |
Spear | 15 | 12 | 70 | 5 | 10 | B | 1-2 | 2300 | Cannot counter or make follow-up attacks at Range 2. |
Brave Lance | 30 | 10 | 70 | 0 | 14 | A | 1 | 3000 | Allows two consecutive attacks |
Axes
Name | Durability | Might | Hit | Critical | Weight | Proficiency | Range | Price | Effect |
---|---|---|---|---|---|---|---|---|---|
Bronze Axe | 50 | 5 | 90 | 0 | 10 | E | 1 | 270 | |
Glass Axe | 3 | 15 | 75 | 0 | 9 | E | 1 | 600 | |
Iron Axe | 45 | 8 | 75 | 0 | 10 | D | 1 | 270 | |
Hand Axe | 20 | 7 | 60 | 0 | 12 | D | 1-2 | 300 | Cannot counter or make follow-up attacks at Range 2. |
Poison Axe | 40 | 4 | 60 | 0 | 10 | D | 1 | 360 | Inflicts poison on contact, regardless of damage dealt |
Steel Axe | 30 | 11 | 65 | 0 | 15 | C | 1 | 360 | |
Hammer | 20 | 10 | 55 | 0 | 15 | C | 1 | 1500 | Effective against armored units |
Halberd | 18 | 10 | 60 | 0 | 15 | C | 1 | 1800 | Effective against mounted units |
Dragon Axe | 40 | 10 | 60 | 0 | 11 | C | 1 | 2050 | Effective against dragons |
Killer Axe | 20 | 11 | 65 | 30 | 11 | C | 1 | 1500 | |
Bolt Axe | 25 | 10 | 70 | 0 | 12 | C | 1-2 | 1250 | Attacks unit's resistance. Treated as Anima magic |
Swordreaver | 15 | 11 | 65 | 5 | 13 | B | 1 | 2100 | Reverses weapon triangle |
Swordslayer | 20 | 11 | 80 | 5 | 13 | B | 1 | N/A | Deals triple damage against units with a sword equipped |
Silver Axe | 20 | 15 | 70 | 0 | 12 | B | 1 | 1800 | |
Brave Axe | 30 | 10 | 65 | 0 | 16 | A | 1 | 3000 | Allows two consecutive attacks |
Tomahawk | 15 | 13 | 65 | 0 | 14 | A | 1-2 | 3000 | Cannot counter or make follow-up attacks at Range 2. |
Bows
Name | Durability | Might | Hit | Critical | Weight | Proficiency | Range | Price | Effect |
---|---|---|---|---|---|---|---|---|---|
Bronze Bow | 50 | 3 | 95 | 0 | 5 | E | 2 | 400 | |
Glass Bow | 3 | 13 | 85 | 0 | 6 | E | 2 | 600 | |
Iron Bow | 45 | 6 | 85 | 0 | 5 | D | 2 | 700 | |
Poison Bow | 40 | 4 | 65 | 0 | 5 | D | 2 | 600 | Inflicts poison on contact, regardless of damage dealt |
Steel Bow | 30 | 9 | 75 | 0 | 9 | C | 2 | 1200 | |
Short Bow | 22 | 5 | 85 | 10 | 3 | C | 1-2 | 1760 | |
Longbow | 20 | 5 | 65 | 0 | 10 | D | 2-3 | 2000 | |
Killer Bow | 20 | 9 | 75 | 30 | 7 | C | 2 | 1400 | |
Shining Bow | 25 | 10 | 70 | 0 | 9 | B | 1-2 | 1400 | Attacks unit's resistance. Treated as Light magic |
Silver Bow | 20 | 13 | 70 | 0 | 6 | B | 2 | 1600 | |
Brave Bow | 30 | 10 | 70 | 0 | 12 | A | 2 | 3000 | Allows two consecutive attacks |
Ballistae
Name | Durability | Might | Hit | Critical | Weight | Proficiency | Range | Price | Effect |
---|---|---|---|---|---|---|---|---|---|
Ballista | 5 | 8 | 70 | 0 | 20 | N/A | 3-10 | N/A | Usable by Archers/Snipers/Marksmen |
Iron Ballista | 5 | 13 | 60 | 0 | 20 | N/A | 3-15 | N/A | Usable by Archers/Snipers/Marksmen |
Killer Ballista | 5 | 12 | 65 | 10 | 20 | N/A | 3-10 | N/A | Usable by Archers/Snipers/Marksmen |
Daggers
Daggers debuff the enemy's stats by a certain amount, listed in brackets.
Name | Durability | Might | Hit | Critical | Weight | Proficiency | Range | Price | Effect |
---|---|---|---|---|---|---|---|---|---|
Bronze Dagger | 50 | 2 | 95 | 0 | 1 | E | 1-2 | 400 | [SKL/SPD -1, DEF/RES -2] |
Glass Dagger | 3 | 8 | 85 | 0 | 2 | E | 1-2 | 600 | [ATK -3, DEF/RES -4] |
Iron Dagger | 45 | 4 | 85 | 0 | 1 | D | 1-2 | 700 | [ATK -2, DEF/RES -3] |
Poison Dagger | 40 | 3 | 65 | 0 | 1 | D | 1-2 | N/A | Inflicts poison on contact, regardless of damage dealt. [LCK/DEF/RES -2] |
Steel Dagger | 30 | 7 | 75 | 0 | 3 | C | 1-2 | 1200 | [ATK -3, DEF/RES -4] |
Sacrificial Knife | 25 | 11 | 100 | 0 | 3 | C | 1-2 | 1000 | Saps 30% of HP from wielder after battle. [LCK -8, DEF/RES -5] |
Silver Dagger | 20 | 10 | 70 | 0 | 4 | B | 1-2 | 1600 | [SPD/DEF/RES -4] |
Spy's Dagger | 30 | 5 | 70 | 0 | 7 | A | 1-2 | 3000 | Allows two consecutive attacks [ATK/SKL/SPD/LCK -2, DEF/RES -5] |
Staves
Name | Durability | Hit | Weight | Proficiency | Range | Price | Effect |
---|---|---|---|---|---|---|---|
Heal | 30 | 100 | 2 | E | 1 | 600 | Heals unit for 10 + user's Attack. Gives 11 EXP |
Bloom Festal | 30 | 100 | 2 | E | 1-2 | 600 | Heals unit for 7 + (user's Attack/3). Gives 11 EXP. Only usable by infantry units. |
Mend | 20 | 100 | 4 | D | 1 | 1000 | Heals unit for 20 + user's Attack. Gives 12 EXP |
Sun Festal | 20 | 100 | 4 | D | 1-2 | 1000 | Heals unit for 14 + (user's Attack/3). Gives 12 EXP. Only usable by infantry units. |
Torch | 10 | 100 | 5 | D | 1-(user's Magic / 2) | 1000 | Reveals fog of war for given range. Range decreases by 1 per turn. Gives 15 EXP |
Unlock | 10 | 100 | 7 | D | 1-2 | 1500 | Opens a door. Gives 17 EXP |
Recover | 15 | 100 | 6 | C | 1 | 2250 | Heals HP equal to target's max HP. Affects all allies adjacent to user. Gives 17 EXP |
Restore | 10 | 100 | 4 | C | 1 | 2000 | Removes status condition from target ally. Gives 20 EXP |
Barrier | 15 | 100 | 4 | C | 1 | 2250 | Temporarily increases target's Resistance by 7, decreasing by 1 per turn. Gives 17 EXP |
Hammerne | 3 | 100 | 7 | C | 1 | 1800 | Repairs target ally's weapon to full durability (it is recommended to not sell these in stores and only allow one to appear in the campaign). Gives 40 EXP |
Moon Festal | 15 | 100 | 5 | B | 1-2 | 3000 | Heals unit for 25 + (user's Attack/3). Gives 25 EXP. Only usable by infantry units. |
Physic | 15 | 100 | 5 | B | 1-(user's Magic / 2) | 3750 | Heals unit for 10 + user's Attack. Gives 22 EXP |
Rescue | 3 | 100 | 6 | B | 1-(user's Magic / 2) | 1800 | Teleports target ally to a free space adjacent to user. Gives 40 EXP |
Entrap | 3 | 60 | 6 | B | 1-(user's Magic / 2) | 1600 | Teleports target enemy to a free space adjacent to user. Gives 40 EXP |
Sleep | 3 | 65 | 8 | B | 1-(user's Magic / 2) | 1500 | Target enemy falls asleep. Gives 35 EXP |
Silence | 3 | 70 | 7 | B | 1-(user's Magic / 2) | 1200 | Target enemy becomes silenced. Gives 30 EXP |
Berserk | 3 | 60 | 8 | B | 1-(user's Magic / 2) | 1800 | Target enemy becomes berserk. Gives 40 EXP |
Enfeeble | 3 | 80 | 8 | B | 1-(users Magic / 2) | 2500 | Reduces all of the target's stats by 4 until the end of the turn. Gives 50 EXP |
Hexing Rod | 3 | 50 | 9 | B | 1-10 | 3000 | Reduces the target's maximum HP by 1/2 for the remainder of the chapter. Gives 50 EXP |
Great Festal | 5 | 100 | 6 | A | 1-10 | 5000 | Heals all allies within range for 2 + (user's Attack/3). Gives 50 EXP. Only usable by infantry units. |
Fortify | 8 | 100 | 7 | A | user's Magic / 2 | 8000 | Heals all allies within range for 10 + user's Attack. Gives 60 EXP |
Warp | 5 | 100 | 5 | A | 1 | 7500 | Teleports target ally to any free space on the map. Gives 85 EXP |
Anima
Name | Durability | Might | Hit | Critical | Weight | Proficiency | Range | Price | Effect |
---|---|---|---|---|---|---|---|---|---|
Fire | 40 | 3 | 90 | 0 | 4 | E | 1-2 | 560 | |
Elfire | 35 | 5 | 85 | 0 | 7 | D | 1-2 | 800 | |
Arcfire | 30 | 8 | 80 | 0 | 10 | C | 1-2 | 1200 | |
Bolganone | 25 | 12 | 75 | 0 | 12 | B | 1-2 | 1500 | |
Meteor | 5 | 11 | 70 | 0 | 20 | B | 3-10 | 2500 | |
Wind | 45 | 2 | 95 | 0 | 4 | E | 1-2 | 560 | Effective against flying units |
Elwind | 40 | 4 | 90 | 0 | 7 | D | 1-2 | 800 | Effective against flying units |
Arcwind | 35 | 7 | 85 | 0 | 10 | C | 1-2 | 1200 | Effective against flying units |
Rexcalibur | 30 | 11 | 80 | 0 | 12 | B | 1-2 | 1500 | Effective against flying units |
Blizzard | 5 | 8 | 70 | 0 | 20 | B | 3-10 | 2500 | Effective against flying units |
Thunder | 35 | 4 | 85 | 5 | 6 | E | 1-2 | 700 | |
Elthunder | 30 | 6 | 80 | 10 | 9 | D | 1-2 | 1140 | |
Arcthunder | 25 | 9 | 75 | 15 | 12 | C | 1-2 | 1200 | |
Thoron | 20 | 13 | 70 | 20 | 14 | B | 1-2 | 1700 | |
Bolting | 5 | 13 | 60 | 0 | 20 | B | 3-10 | 2500 | |
Shadowbane | 15 | 8 | 80 | 5 | 11 | C | 1-2 | 1800 | Reverses trinity of magic |
Fimbulvetr | 20 | 13 | 80 | 0 | 12 | A | 1-2 | 6000 |
Light
Name | Durability | Might | Hit | Critical | Weight | Proficiency | Range | Price | Effect |
---|---|---|---|---|---|---|---|---|---|
Light | 35 | 4 | 95 | 5 | 6 | E | 1-2 | 630 | |
Ellight | 30 | 6 | 90 | 8 | 8 | D | 1-2 | 900 | |
Lumine | 20 | 5 | 90 | 8 | 9 | D | 1-2 | 1000 | Bestows a bonus of +2 Resistance to the user |
Divine | 25 | 8 | 85 | 10 | 12 | C | 1-2 | 1500 | |
Thani | 20 | 7 | 85 | 5 | 12 | C | 1-2 | 1700 | Effective against mounted units |
Animabane | 15 | 7 | 85 | 5 | 11 | C | 1-2 | 1800 | Reverses trinity of magic |
Purge | 5 | 10 | 75 | 5 | 20 | B | 3-10 | 2000 | |
Rexlumine | 15 | 9 | 90 | 8 | 13 | B | 1-2 | 2000 | Bestows a bonus of +3 Resistance to the user |
Aura | 20 | 12 | 85 | 15 | 15 | A | 1-2 | 3000 |
Dark
Name | Durability | Might | Hit | Critical | Weight | Proficiency | Range | Price | Effect |
---|---|---|---|---|---|---|---|---|---|
Flux | 45 | 5 | 80 | 0 | 8 | E | 1-2 | 900 | |
Nosferatu | 20 | 8 | 70 | 0 | 10 | D | 1-2 | 1800 | Heals user equal to 1/2 damage dealt |
Ruin | 20 | 4 | 60 | 50 | 12 | C | 1-2 | 2700 | |
Luna | 35 | 0 | 95 | 20 | 12 | C | 1-2 | 5250 | Does damage equal to user's Magic |
Lightbane | 15 | 9 | 75 | 0 | 13 | C | 1-2 | 1900 | Reverses trinity of magic |
Waste | 20 | 10 | 50 | 0 | 14 | B | 1-2 | 3600 | Allows two consecutive attacks |
Eclipse | 5 | N/A | 30 | 0 | 12 | B | 3-10 | 4000 | Deals damage equal to 1/2 target's HP |
Fenrir | 20 | 15 | 70 | 0 | 18 | A | 1-2 | 9000 |
Flute/Ring
Name | Durability | Weight | Range | Price | Effect |
---|---|---|---|---|---|
Flute | 15 | 2 | 1 | 500 | Allows an acted ally to act again |
Ring | 15 | 2 | 1 | 500 | Allows an acted ally to act again |
Filla's Might | 15 | 2 | 1 | 2500 | Increases damage dealt by 10 for 1 turn |
Ninis's Grace | 15 | 2 | 1 | 2500 | Decreases damage taken by 10 for 1 turn |
Thor's Ire | 15 | 2 | 1 | 2500 | Increases critical rate by 10 for 1 turn |
Set's Litany | 15 | 2 | 1 | 2500 | Increases avoid rate by 10 for 1 turn |
Heim's Wisdom | 10 | 2 | 1 | 3000 | Increase the Magic of all allies within a 3 tile radius by 4 points for one turn |
Baldur's Bravery | 10 | 2 | 1 | 3000 | Increase the Strength of all allies within a 3 tile radius by 4 points for one turn |
Odo's Agility | 10 | 2 | 1 | 3000 | Increase the Speed of all allies within a 3 tile radius by 4 points for one turn |