Weapons

Weapons are the main piece of equipment used by all units within battle. The following tables below gives all the info about all the weapons within the basic Fire Emblem d20 system. Note that no unit can have more than 5 weapons at a time.

Note that the following items are those that can commonly be used in a campaign, or may be bought from a store. The GM may create custom weapons that grant stat bonuses, beginning Lord weapons, S rank weapons, etc.

Weapon stat descriptions:

  • Name: the name of the weapon.
  • Durability: how many uses the weapon has before it is destroyed.
  • Might: the power of the weapon.
  • Hit: the accuracy of the weapon.
  • Critical: the chance the weapon has for making a critical hit.
  • Weight: how heavy the weapon is.
  • Proficiency: the minimum rank needed for the specific weapon proficiency
  • Range: how many spaces in distance this weapon can attack a unit.
  • Price: cost to buy this weapon from a vendor.

Swords


Name Durability Might Hit Critical Weight Proficiency Range Price Effect
Bronze Sword 50 3 100 0 3 E 1 350
Rapier 30 3 100 5 2 E 1 480 Effective against armored units
Iron Sword 40 5 95 0 5 D 1 700
Iron Blade 35 9 70 0 12 D 1 980
Armorslayer 18 8 80 0 11 D 1 1260 Effective against armored units
Longsword 18 6 85 0 11 D 1 1260 Effective against mounted units
Wo Dao 20 8 75 35 5 D 1 1200 Only usable by Myrmidons and Swordmasters
Poison Sword 40 3 70 0 6 D 1 N/A Only used by enemy units. Inflicts poison on enemy if it hits, regardless of damage dealt
Steel Blade 25 11 65 0 14 C 1 1250
Steel Sword 30 8 75 0 10 C 1 600
Wyrmslayer 20 7 75 0 5 C 1 2000 Effective against dragons
Killing Edge 20 9 75 30 7 C 1 1300
Lancereaver 15 9 75 5 9 C 1 1800 Reverses weapon triangle
Light Brand 25 9 70 0 9 C 1-2 1250 Attacks unit's resistance. Strength halved at a ranged attack and treated as Light magic
Silver Blade 15 14 60 0 13 A 1 1800
Wind Sword 40 9 70 0 9 B 1-2 1600 Attacks unit's resistance. Strength halved at a ranged attack and treated as Anima magic
Silver Sword 20 13 80 0 8 B 1 1500
Brave Sword 30 9 75 0 12 A 1 3000 Allows two consecutive attacks
Rune Sword 15 12 65 0 11 A 1-2 3000 Attacks unit's resistance. Strength halved at a ranged attack and treated as Dark magic, and damage dealt is added to attacker's HP

Lances


Name Durability Might Hit Critical Weight Proficiency Range Price Effect
Bronze Lance 50 3 90 0 3 E 1 360
Iron Lance 45 7 80 0 8 D 1 700
Slim Lance 30 4 85 5 4 D 1 750
Javelin 20 6 65 0 11 D 1-2 400
Poison Lance 40 4 65 0 8 D 1 N/A Only used by enemy units. Inflicts poison on enemy if it hits, regardless of damage dealt
Steel Lance 30 10 70 0 13 C 1 1200
Heavy Spear 16 9 70 0 14 C 1 1200 Effective against armored units
Horseslayer 16 7 70 0 13 C 1 1040 Effective against mounted units
Short Spear 18 9 60 0 12 C 1-2 900
Killer Lance 20 10 70 30 9 C 1 1400
Axereaver 15 10 70 5 11 B 1 1950 Reverses weapon triangle
Silver Lance 20 14 75 0 10 B 1 1700
Spear 15 12 70 5 10 B 1-2 2300
Brave Lance 30 10 70 0 14 A 1 3000 Allows two consecutive attacks

Axes


Name Durability Might Hit Critical Weight Proficiency Range Price Effect
Bronze Axe 50 5 90 0 10 E 1 270
Iron Axe 45 8 75 0 10 D 1 270
Hand Axe 20 7 60 0 12 D 1-2 300
Poison Axe 40 4 60 0 10 D 1 N/A Only used by enemy units. Inflicts poison on enemy if it hits, regardless of damage dealt
Steel Axe 30 11 65 0 15 C 1 360
Hammer 20 10 55 0 15 C 1 1500 Effective against armored units
Halberd 18 10 60 0 15 C 1 1800 Effective against mounted units
Dragon Axe 40 10 60 0 11 C 1 2050 Effective against dragons
Killer Axe 20 11 65 30 11 C 1 1500
Swordreaver 15 11 65 5 13 B 1 2100 Reverses weapon triangle
Swordslayer 20 11 80 5 13 B 1 N/A Deals triple damage against units with a sword equipped
Silver Axe 20 15 70 0 12 B 1 1800
Brave Axe 30 10 65 0 16 A 1 3000 Allows two consecutive attacks
Tomahawk 15 13 65 0 14 A 1-2 3000

Bows


Name Durability Might Hit Critical Weight Proficiency Range Price Effect
Bronze Bow 50 3 95 0 5 E 2 400
Iron Bow 45 6 85 0 5 D 2 700
Poison Bow 40 4 65 0 5 D 2 N/A Only used by enemy units. Inflicts poison on enemy if it hits, regardless of damage dealt
Steel Bow 30 9 75 0 9 C 2 1200
Short Bow 22 5 85 10 3 C 2 1760
Longbow 20 5 65 0 10 D 2-3 2000
Killer Bow 20 9 75 30 7 C 2 1400
Silver Bow 20 13 70 0 6 B 2 1600
Brave Bow 30 10 70 0 12 A 2 3000 Allows two consecutive attacks

Ballistae


Name Durability Might Hit Critical Weight Proficiency Range Price Effect
Ballista 5 8 70 0 20 N/A 3-10 N/A Usable by Archers/Snipers
Iron Ballista 5 13 60 0 20 N/A 3-15 N/A Usable by Archers/Snipers
Killer Ballista 5 12 65 10 20 N/A 3-10 N/A Usable by Archers/Snipers

Staves


Name Durability Hit Weight Proficiency Range Price Effect
Heal 30 100 2 E 1 600 Heals unit for 10 + user's Magic. Gives 11 EXP
Mend 20 100 4 D 1 1000 Heals unit for 20 + user's Magic. Gives 12 EXP
Torch 10 100 5 D 1-(user's Magic / 2) 1000 Reveals fog of war for given range. Range decreases by 1 per turn. Gives 15 EXP
Unlock 10 100 7 D 1-2 1500 Opens a door. Gives 17 EXP
Recover 15 100 6 C 1 2250 Heals HP equal to target's max HP. Affects all allies adjacent to user. Gives 17 EXP
Restore 10 100 4 C 1 2000 Removes status condition from target ally. Gives 20 EXP
Barrier 15 100 4 C 1 2250 Temporarily increases target's Resistance by 7, decreasing by 1 per turn. Gives 17 EXP
Hammerne 3 100 7 C 1 1800 Repairs target ally's weapon to full durability (it is recommended to not sell these in stores and only allow one to appear in the campaign). Gives 40 EXP
Physic 15 100 5 B 1-(user's Magic / 2) 3750 Heals unit for 10 + user's Magic. Gives 22 EXP
Rescue 3 100 6 B 1-(user's Magic / 2) 1800 Teleports target ally to a free space adjacent to user. Gives 40 EXP
Sleep 3 65 8 B 1-(user's Magic / 2) 1500 Target enemy falls asleep. Gives 35 EXP
Silence 3 70 7 B 1-(user's Magic / 2) 1200 Target enemy becomes silenced. Gives 30 EXP
Berserk 3 60 8 B 1-(user's Magic / 2) 1800 Target enemy becomes berserk. Gives 40 EXP
Fortify 8 100 7 A user's Magic / 2 8000 Heals all allies within range for 10 + user's Magic. Gives 60 EXP
Warp 5 100 5 A 1 7500 Teleports target ally to any free space on the map. Gives 85 EXP

Anima


Name Durability Might Hit Critical Weight Proficiency Range Price Effect
Fire 40 3 90 0 4 E 1-2 560
Elfire 35 5 85 0 7 D 1-2 800
Arcfire 30 8 80 0 10 C 1-2 1200
Bolganone 25 12 75 0 12 B 1-2 1500
Wind 45 2 95 0 4 E 1-2 560 Effective against flying units
Elwind 40 4 90 0 7 D 1-2 800 Effective against flying units
Arcwind 35 7 85 0 10 C 1-2 1200 Effective against flying units
Rexcalibur 30 11 80 0 12 B 1-2 1500 Effective against flying units
Thunder 35 4 85 5 6 E 1-2 700
Elthunder 30 6 80 10 9 D 1-2 1140
Arcthunder 25 9 75 15 12 C 1-2 1200
Thoron 20 13 70 20 14 B 1-2 1700
Bolting 5 12 60 0 20 B 3-10 2500
Fimbulvetr 20 13 80 0 12 A 1-2 6000

Light


Name Durability Might Hit Critical Weight Proficiency Range Price Effect
Light 35 4 95 5 6 E 1-2 630
Ellight 30 6 90 8 8 D 1-2 900
Divine 25 8 85 10 12 C 1-2 1500
Purge 5 10 75 5 20 B 3-10 2000
Aura 20 12 85 15 15 A 1-2 3000

Dark


Name Durability Might Hit Critical Weight Proficiency Range Price Effect
Flux 45 5 80 0 8 E 1-2 900
Nosferatu 20 8 70 0 10 D 1-2 1800 Heals user equal to 1/2 damage dealt
Ruin 20 4 60 50 12 C 1-2 2700
Luna 35 0 95 20 12 C 1-2 5250 Does damage equal to user's Magic
Waste 20 10 50 0 14 B 1-2 3600 Allows two consecutive attacks
Eclipse 5 N/A 30 0 12 B 3-10 4000 Deals damage equal to 1/2 target's HP
Fenrir 20 15 70 0 18 A 1-2 9000

Flute


Name Durability Weight Range Price Effect
Flute 15 2 1 500 Allows an acted ally to act again
Filla's Might 15 2 1 2500 Increases damage dealt by 10 for 1 turn
Ninis's Grace 15 2 1 2500 Decreases damage taken by 10 for 1 turn
Thor's Ire 15 2 1 2500 Increases critical rate by 10 for 1 turn
Set's Litany 15 2 1 2500 Increases avoid rate by 10 for 1 turn
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