Weapons

Weapons are the main piece of equipment used by all units within battle. The following tables below gives all the info about all the weapons within the basic Fire Emblem d20 system. Note that no unit can have more than 5 weapons at a time.

Note that the following items are those that can commonly be used in a campaign, or may be bought from a store. The GM may create custom weapons that grant stat bonuses, beginning Lord weapons, S rank weapons, etc.

Weapon stat descriptions:

  • Name: the name of the weapon.
  • Durability: how many uses the weapon has before it is destroyed.
  • Might: the power of the weapon.
  • Hit: the accuracy of the weapon.
  • Critical: the chance the weapon has for making a critical hit.
  • Weight: how heavy the weapon is.
  • Proficiency: the minimum rank needed for the specific weapon proficiency
  • Range: how many spaces in distance this weapon can attack a unit.
  • Price: cost to buy this weapon from a vendor.

NOTE: The weapons listed below are just the ones that come with the base FEd20 system, so a GM has the freedom to create there own weapons, depending on their campaign's needs. For example, a GM might create a weapon that bestows the unit that wields with a Skill, such as Astra or Sol, or an S Rank legendary weapon with high stats, which will play an important role in the story.

Swords


Name Durability Might Hit Critical Weight Proficiency Range Price Effect
Bronze Sword 50 3 100 0 3 E 1 350
Glass Sword 3 11 95 0 4 E 1 600
Rapier 30 3 100 5 2 E 1 480 Effective against armored units
Iron Sword 40 5 95 0 5 D 1 700
Iron Blade 35 9 70 0 12 D 1 980
Armorslayer 18 8 80 0 11 D 1 1260 Effective against armored units
Longsword 18 6 85 0 11 D 1 1260 Effective against mounted units
Wo Dao 20 8 75 35 5 D 1 1200 Only usable by Myrmidons and Swordmasters
Poison Sword 40 3 70 0 6 D 1 520 Inflicts poison on contact, regardless of damage dealt
Steel Blade 25 11 65 0 14 C 1 1250
Steel Sword 30 8 75 0 10 C 1 600
Wyrmslayer 20 7 75 0 5 C 1 2000 Effective against dragons
Killing Edge 20 9 75 30 7 C 1 1300
Lancereaver 15 9 75 5 9 C 1 1800 Reverses weapon triangle
Light Brand 25 9 70 0 9 C 1-2 1250 Attacks unit's resistance. Treated as Light magic
Silver Blade 15 14 60 0 13 A 1 1800
Wind Sword 40 9 70 0 9 B 1-2 1600 Attacks unit's resistance. Treated as Anima magic.
Silver Sword 20 13 80 0 8 B 1 1500
Brave Sword 30 9 75 0 12 A 1 3000 Allows two consecutive attacks
Rune Sword 15 12 65 0 11 A 1-2 3000 Attacks unit's resistance. Treated as Dark magic, and damage dealt is added to attacker's HP.

Lances


Name Durability Might Hit Critical Weight Proficiency Range Price Effect
Bronze Lance 50 3 90 0 3 E 1 360
Glass Lance 3 13 85 0 4 E 1 600
Iron Lance 45 7 80 0 8 D 1 700
Slim Lance 30 4 85 5 4 D 1 750
Javelin 20 6 65 0 11 D 1-2 400 Cannot counter or make follow-up attacks at Range 2.
Poison Lance 40 4 65 0 8 D 1 440 Inflicts poison on contact, regardless of damage dealt
Steel Lance 30 10 70 0 13 C 1 1200
Heavy Spear 16 9 70 0 14 C 1 1200 Effective against armored units
Horseslayer 16 7 70 0 13 C 1 1040 Effective against mounted units
Dragonpike 16 7 70 0 12 C 1 1800 Effective against dragon units
Short Spear 18 9 60 0 12 C 1-2 900 Cannot counter or make follow-up attacks at Range 2.
Flame Lance 25 10 70 0 12 C 1-2 1400 Attacks unit's resistance. Treated as Anima magic
Killer Lance 20 10 70 30 9 C 1 1400
Axereaver 15 10 70 5 11 B 1 1950 Reverses weapon triangle
Silver Lance 20 14 75 0 10 B 1 1700
Spear 15 12 70 5 10 B 1-2 2300 Cannot counter or make follow-up attacks at Range 2.
Brave Lance 30 10 70 0 14 A 1 3000 Allows two consecutive attacks

Axes


Name Durability Might Hit Critical Weight Proficiency Range Price Effect
Bronze Axe 50 5 90 0 10 E 1 270
Glass Axe 3 15 75 0 9 E 1 600
Iron Axe 45 8 75 0 10 D 1 270
Hand Axe 20 7 60 0 12 D 1-2 300 Cannot counter or make follow-up attacks at Range 2.
Poison Axe 40 4 60 0 10 D 1 360 Inflicts poison on contact, regardless of damage dealt
Steel Axe 30 11 65 0 15 C 1 360
Hammer 20 10 55 0 15 C 1 1500 Effective against armored units
Halberd 18 10 60 0 15 C 1 1800 Effective against mounted units
Dragon Axe 40 10 60 0 11 C 1 2050 Effective against dragons
Killer Axe 20 11 65 30 11 C 1 1500
Bolt Axe 25 10 70 0 12 C 1-2 1250 Attacks unit's resistance. Treated as Anima magic
Swordreaver 15 11 65 5 13 B 1 2100 Reverses weapon triangle
Swordslayer 20 11 80 5 13 B 1 N/A Deals triple damage against units with a sword equipped
Silver Axe 20 15 70 0 12 B 1 1800
Brave Axe 30 10 65 0 16 A 1 3000 Allows two consecutive attacks
Tomahawk 15 13 65 0 14 A 1-2 3000 Cannot counter or make follow-up attacks at Range 2.

Bows


Name Durability Might Hit Critical Weight Proficiency Range Price Effect
Bronze Bow 50 3 95 0 5 E 2 400
Glass Bow 3 13 85 0 6 E 2 600
Iron Bow 45 6 85 0 5 D 2 700
Poison Bow 40 4 65 0 5 D 2 600 Inflicts poison on contact, regardless of damage dealt
Steel Bow 30 9 75 0 9 C 2 1200
Short Bow 22 5 85 10 3 C 1-2 1760
Longbow 20 5 65 0 10 D 2-3 2000
Killer Bow 20 9 75 30 7 C 2 1400
Shining Bow 25 10 70 0 9 B 1-2 1400 Attacks unit's resistance. Treated as Light magic
Silver Bow 20 13 70 0 6 B 2 1600
Brave Bow 30 10 70 0 12 A 2 3000 Allows two consecutive attacks

Ballistae


Name Durability Might Hit Critical Weight Proficiency Range Price Effect
Ballista 5 8 70 0 20 N/A 3-10 N/A Usable by Archers/Snipers/Marksmen
Iron Ballista 5 13 60 0 20 N/A 3-15 N/A Usable by Archers/Snipers/Marksmen
Killer Ballista 5 12 65 10 20 N/A 3-10 N/A Usable by Archers/Snipers/Marksmen

Daggers


Daggers debuff the enemy's stats by a certain amount, listed in brackets.
Name Durability Might Hit Critical Weight Proficiency Range Price Effect
Bronze Dagger 50 2 95 0 1 E 1-2 400 [SKL/SPD -1, DEF/RES -2]
Glass Dagger 3 8 85 0 2 E 1-2 600 [ATK -3, DEF/RES -4]
Iron Dagger 45 4 85 0 1 D 1-2 700 [ATK -2, DEF/RES -3]
Poison Dagger 40 3 65 0 1 D 1-2 N/A Inflicts poison on contact, regardless of damage dealt. [LCK/DEF/RES -2]
Steel Dagger 30 7 75 0 3 C 1-2 1200 [ATK -3, DEF/RES -4]
Sacrificial Knife 25 11 100 0 3 C 1-2 1000 Saps 30% of HP from wielder after battle. [LCK -8, DEF/RES -5]
Silver Dagger 20 10 70 0 4 B 1-2 1600 [SPD/DEF/RES -4]
Spy's Dagger 30 5 70 0 7 A 1-2 3000 Allows two consecutive attacks [ATK/SKL/SPD/LCK -2, DEF/RES -5]

Staves


Name Durability Hit Weight Proficiency Range Price Effect
Heal 30 100 2 E 1 600 Heals unit for 10 + user's Attack. Gives 11 EXP
Bloom Festal 30 100 2 E 1-2 600 Heals unit for 7 + (user's Attack/3). Gives 11 EXP. Only usable by infantry units.
Mend 20 100 4 D 1 1000 Heals unit for 20 + user's Attack. Gives 12 EXP
Sun Festal 20 100 4 D 1-2 1000 Heals unit for 14 + (user's Attack/3). Gives 12 EXP. Only usable by infantry units.
Torch 10 100 5 D 1-(user's Magic / 2) 1000 Reveals fog of war for given range. Range decreases by 1 per turn. Gives 15 EXP
Unlock 10 100 7 D 1-2 1500 Opens a door. Gives 17 EXP
Recover 15 100 6 C 1 2250 Heals HP equal to target's max HP. Affects all allies adjacent to user. Gives 17 EXP
Restore 10 100 4 C 1 2000 Removes status condition from target ally. Gives 20 EXP
Barrier 15 100 4 C 1 2250 Temporarily increases target's Resistance by 7, decreasing by 1 per turn. Gives 17 EXP
Hammerne 3 100 7 C 1 1800 Repairs target ally's weapon to full durability (it is recommended to not sell these in stores and only allow one to appear in the campaign). Gives 40 EXP
Moon Festal 15 100 5 B 1-2 3000 Heals unit for 25 + (user's Attack/3). Gives 25 EXP. Only usable by infantry units.
Physic 15 100 5 B 1-(user's Magic / 2) 3750 Heals unit for 10 + user's Attack. Gives 22 EXP
Rescue 3 100 6 B 1-(user's Magic / 2) 1800 Teleports target ally to a free space adjacent to user. Gives 40 EXP
Entrap 3 60 6 B 1-(user's Magic / 2) 1600 Teleports target enemy to a free space adjacent to user. Gives 40 EXP
Sleep 3 65 8 B 1-(user's Magic / 2) 1500 Target enemy falls asleep. Gives 35 EXP
Silence 3 70 7 B 1-(user's Magic / 2) 1200 Target enemy becomes silenced. Gives 30 EXP
Berserk 3 60 8 B 1-(user's Magic / 2) 1800 Target enemy becomes berserk. Gives 40 EXP
Enfeeble 3 80 8 B 1-(users Magic / 2) 2500 Reduces all of the target's stats by 4 until the end of the turn. Gives 50 EXP
Hexing Rod 3 50 9 B 1-10 3000 Reduces the target's maximum HP by 1/2 for the remainder of the chapter. Gives 50 EXP
Great Festal 5 100 6 A 1-10 5000 Heals all allies within range for 2 + (user's Attack/3). Gives 50 EXP. Only usable by infantry units.
Fortify 8 100 7 A user's Magic / 2 8000 Heals all allies within range for 10 + user's Attack. Gives 60 EXP
Warp 5 100 5 A 1 7500 Teleports target ally to any free space on the map. Gives 85 EXP

Anima


Name Durability Might Hit Critical Weight Proficiency Range Price Effect
Fire 40 3 90 0 4 E 1-2 560
Elfire 35 5 85 0 7 D 1-2 800
Arcfire 30 8 80 0 10 C 1-2 1200
Bolganone 25 12 75 0 12 B 1-2 1500
Meteor 5 11 70 0 20 B 3-10 2500
Wind 45 2 95 0 4 E 1-2 560 Effective against flying units
Elwind 40 4 90 0 7 D 1-2 800 Effective against flying units
Arcwind 35 7 85 0 10 C 1-2 1200 Effective against flying units
Rexcalibur 30 11 80 0 12 B 1-2 1500 Effective against flying units
Blizzard 5 8 70 0 20 B 3-10 2500 Effective against flying units
Thunder 35 4 85 5 6 E 1-2 700
Elthunder 30 6 80 10 9 D 1-2 1140
Arcthunder 25 9 75 15 12 C 1-2 1200
Thoron 20 13 70 20 14 B 1-2 1700
Bolting 5 13 60 0 20 B 3-10 2500
Shadowbane 15 8 80 5 11 C 1-2 1800 Reverses trinity of magic
Fimbulvetr 20 13 80 0 12 A 1-2 6000

Light


Name Durability Might Hit Critical Weight Proficiency Range Price Effect
Light 35 4 95 5 6 E 1-2 630
Ellight 30 6 90 8 8 D 1-2 900
Lumine 20 5 90 8 9 D 1-2 1000 Bestows a bonus of +2 Resistance to the user
Divine 25 8 85 10 12 C 1-2 1500
Thani 20 7 85 5 12 C 1-2 1700 Effective against mounted units
Animabane 15 7 85 5 11 C 1-2 1800 Reverses trinity of magic
Purge 5 10 75 5 20 B 3-10 2000
Rexlumine 15 9 90 8 13 B 1-2 2000 Bestows a bonus of +3 Resistance to the user
Aura 20 12 85 15 15 A 1-2 3000

Dark


Name Durability Might Hit Critical Weight Proficiency Range Price Effect
Flux 45 5 80 0 8 E 1-2 900
Nosferatu 20 8 70 0 10 D 1-2 1800 Heals user equal to 1/2 damage dealt
Ruin 20 4 60 50 12 C 1-2 2700
Luna 35 0 95 20 12 C 1-2 5250 Does damage equal to user's Magic
Lightbane 15 9 75 0 13 C 1-2 1900 Reverses trinity of magic
Waste 20 10 50 0 14 B 1-2 3600 Allows two consecutive attacks
Eclipse 5 N/A 30 0 12 B 3-10 4000 Deals damage equal to 1/2 target's HP
Fenrir 20 15 70 0 18 A 1-2 9000

Flute/Ring


Name Durability Weight Range Price Effect
Flute 15 2 1 500 Allows an acted ally to act again
Ring 15 2 1 500 Allows an acted ally to act again
Filla's Might 15 2 1 2500 Increases damage dealt by 10 for 1 turn
Ninis's Grace 15 2 1 2500 Decreases damage taken by 10 for 1 turn
Thor's Ire 15 2 1 2500 Increases critical rate by 10 for 1 turn
Set's Litany 15 2 1 2500 Increases avoid rate by 10 for 1 turn
Heim's Wisdom 10 2 1 3000 Increase the Magic of all allies within a 3 tile radius by 4 points for one turn
Baldur's Bravery 10 2 1 3000 Increase the Strength of all allies within a 3 tile radius by 4 points for one turn
Odo's Agility 10 2 1 3000 Increase the Speed of all allies within a 3 tile radius by 4 points for one turn
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