Support bonds help units work together within battle, giving bonded units special bonuses based on their affinities. After a certain amount of battles that two units fight in together, they may be able to have a conversation with each other between battles, which provides an opportunity to grow a support bond. Between battles, check with the GM to see if any of your characters can have a conversation, and if so, choose to grow your bonds wisely.

Growing Bonds

In order for two units to grow bonds, the two must spend enough time in battle together. This is predetermined by the GM. After battle, as a player you may ask your GM if any support conversations are available between units. If so, any supports you choose can be improved one rank. However, no unit can have more than 5 ranks of support. Therefore, a unit can have 5 C rank bonds, 4 C ranks and a B rank, an A rank and a B rank, etc., but cannot have any more than 5.
When a unit dies, any bonds the unit had disappear, and ranks for support bonds open up for these units. There may also be the chance that another unit will leave as a result of the death (which will most likely occur because of the story, GM decides when this happens).
Also, be sure to use your support conversations wisely. No conversation or bond can be undone, and after you reach the amount of battles needed, any future battle will not count toward the next conversation if you haven't made the current conversation yet. For example, at your seventh battle, if Unit #1 and Unit #2 can have a conversation for support, but you forget to make the conversation, and defeat the enemy in battle eight, the two units will NOT gain one battle toward their support, but can still have the conversation from the last battle.
If the GM wants to include S rank bonds, then there can only be one for each character.

Setting Support Conversations

As a GM, it is your choice as to who can bond with who, and when they can have a conversation. As the players make their armies, you can predetermine the amount of battles it will take to have support conversations with a unit. If you choose two units that you decide can have a support bond, battles can be decided on your own, but if you wish for it to be more random, follow these steps:

  1. Roll 2d6 and take away the highest result, then add 1d4 to the result. This is the amount of battles needed for the first support conversation.
  2. Repeat the process again, recording the new result. This is the amount of battles needed since the first conversation, to reach the second support conversation.
  3. Repeat the process a second time, recording this new result. This is the amount of battles needed since the second conversation, to reach the third support conversation.

So for example, rolling 2d6 resulted in a {3,5}. You take away the 5 (left with 3), and then roll 1d4 to get a 2. The total, 5, means that the two units need to join each other in 5 battles in order to have a support conversation.
Then the process is repeated. Rolling 2d6 {1,4}, removing the 4 and rolling 1d4 {3} results in a total of 4. So, after the first conversation, the two units need to engage in four battles together to reach the second conversation.
The process is repeated one more time. Rolling 2d6 {5,6}, removing the 6 and rolling 1d4 {2} results in a 7. So, after the second conversation, the two units need to be together in seven more battles together in order to reach their final conversation.
In the end, the two units would have to join each other in a total of 16 battles to reach a support rank of A (assuming none of the conversations waited until future battles).
As always, the GM is in control of how gameplay works, and your own support conversation times can be made if you do not wish to follow the process for randomization.

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