Mountainside Advance

Human Players: 1 (solo campaign)
Suggested Average Level: 1
Units allowed: 7 (including Lord)
Condition: Rout all enemies
Expansions: None

Battle Map:


map1.png

- All mountains are High Mountains
- All water terrain is impassable by non-flying units

Starting Locations:


map1st.png

- Lord must start in the marked Lord position

Enemy Locations:


map1en.png

Enemy info (* - droppable, ~ - boss):

Enemy # Class Level HP STR/MAG DEF RES SKL SPD LUK CON MOV Weapons Items Proficiencies
1 Brigand 1 15 8 5 3 6 7 1 6 5 Iron Axe None Axe D
2 Brigand 1 15 7 5 3 6 7 1 7 5 Iron Axe, Hand Axe Vulnerary Axe D
3 Myrmidon 1 18 9 5 4 5 5 2 5 5 Iron Sword None Sword D
4 Myrmidon 1 19 8 4 4 6 4 3 6 5 Iron Sword None Sword D
5 Brigand 1 16 8 6 2 5 7 2 6 5 Iron Axe, Hand Axe* None Axe D
6 Brigand 1 17 8 6 2 5 7 2 6 5 Iron Axe None Axe D
7 Archer 1 17 7 4 3 8 3 3 6 5 Iron Bow Vulnerary Bow D
8 Brigand 1 16 8 6 2 5 7 2 6 5 Iron Axe, Hand Axe None Axe D
9 Brigand 1 15 8 6 2 5 7 2 7 5 Iron Axe None Axe D
10 Brigand~ 3 20 9 6 4 6 8 3 6 5 Iron Axe None Axe D

- No reinforcements appear in this map

Other info


- Map is played as shown. There are no reinforcements, no NPCs that can have a conversation, no villages to visit, nor any buildings to enter.
- Forts give 3 HP at the beginning of the respective turn the unit is on.

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