Items
Items are non-weapon objects that the units hold, whether its healing, stat-boosting, or to be sold for money. The following table contains all the info on the common items used in the basic Fire Emblem d20 system, and GMs are free to create their own items. When used, the item's effect is applied to the user, and its usage decreases by 1, becoming fully consumed and removed from the inventory if the amount of uses left reaches 0.
Name | Uses | Price | Effect |
---|---|---|---|
Vulnerary | 3 | 300 | Heals 10 HP |
Concoction | 3 | 1000 | Heals 20 HP |
Elixir | 3 | 3000 | Heals all HP |
Antitoxin | 3 | 450 | Removes poison |
Pure Water | 3 | 900 | Increases Resistance by 7, and decreases by 1 each turn |
Torch | 5 | 500 | Increases vision by 6 in fog of war, decreases by 1 each turn |
Mine | 1 | 500 | Placed and hidden on a free adjacent space. Damages any unit that steps on it |
Light Rune | 1 | 800 | Placed on a free adjacent space. Prevents any unit from entering the space |
Red Gem | - | 5000 | Only obtained by drop. Sells for 2,500G |
Blue Gem | - | 10000 | Only obtained by drop. Sells for 5,000G |
White Gem | - | 20000 | Only obtained by drop. Sells for 10,000G |
Lockpick | 15 | 1200 | Only usable by Thieves. Opens a door or chest |
Door Key | 1 | 50 | Opens a door |
Chest Key | 1 | 300 | Opens a chest |
Angelic Robe | 1 | 8000 | Permanently increases max HP by 7 |
Energy Ring | 1 | 8000 | Permanently increases ATK by 2 |
Dragon Shield | 1 | 8000 | Permanently increases DEF by 2 |
Talisman | 1 | 8000 | Permanently increases RES by 2 |
Speedwings | 1 | 8000 | Permanently increases SPD by 2 |
Secret Book | 1 | 8000 | Permanently increases SKL by 2 |
Goddess Statue | 1 | 8000 | Permanently increases LUK by 2 |
Boots | 1 | 8000 | Permanently increases MOV by 2 |
Body Ring | 1 | 8000 | Permanently increases CON by 2 |
Arms Scroll | 1 | 8000 | Raises all weapon ranks to the next level |
Master Seal | 1 | 8000 | Promotes lv 10 or higher unpromoted units (except Lord) |
Iron Rune | - | 5000 | Prevents critical hits on user while held |
Delphi Shield | - | 10000 | When held by flying units, bows and wind magic lose effectiveness on unit |
Dragonstone | 50 | 2300 | Only usable by Manaketes. Acts as a weapon with 1-2 range, 8 might, 80% hit rate, and 0 weight. Stat boosts: Atk +8, Skl +3, Spd +2, Def +10, Res +7 |
Dragonstone+ | 35 | 3780 | Only usable by Manaketes. Acts as a weapon with 1-2 range, 12 might, 70% hit rate, and 0 weight. Stat boosts: Atk +11, Skl +5, Spd +4, Def +13, Res +9 |
page revision: 8, last edited: 07 Oct 2017 12:15