Creating Units

All armies are made up of characters called units, and in order to start creating your units, first you must speak to your GM about creating your first army, or if you can create a new unit for your low-sized army. The GM follows a process based on the class chosen and creates your unit for you.

Rules to Army Creation


As this may be your first army, it is important to learn three main requirements that are needed in every army:

  • All armies MUST contain only one Lord.
  • Army size cannot exceed 25 units. (GMs may set their own limit, based on campaigns or battles)
  • Restricted classes cannot be used for units. Restricted classes are those used exclusively for enemies, specific NPCs (such as Villagers or Civilians), or for monsters.

These are the basic rules for a common Fire Emblem game, GMs may set their own rules as well. Make sure to ask your GM about any additional rules you should know about.

Also, a GM may start a new player with a certain amount of gold if they choose to do so, based on their campaign.

Creating a Unit


So now its time to create a unit to start off the army, or continue expanding your current army. First, when creating a unit, the following will be requested of you by the GM:

  • Unit name
  • Unit class (unpromoted ONLY)
  • Other specific stats of the unit, i.e. Lord's beginning weapon proficiency

The rest of the work is done by the GM. If you wish to be a GM and run someone's army, or try making your own unit, the following steps are taken in creating a unit:

  1. Write down the given name and class in the respective spaces on the Character Sheet.
  2. Look up the class's Base HP and roll the specified dice. Record the result as the unit's max and current HP.
  3. Roll 1d4 and add it to 28. Distribute the resulting number of points for unit stats (except HP, CON, and MOV)
  4. Assign the unit's CON and MOV stat based on the class info.
  5. As the unit is new, it starts at level 1, with 0 experience.
  6. Roll 1d8 eight times if the unit belongs to an unpromoted class, or roll 1d6 if the unit belongs to a trainee class, and record each result. This will be used to set stat growth rate. Assign a die result to each of the eight stats, not using the same result twice. For each result:
    • 1-3, growth rank D (20%)
    • 4-6, growth rank C (40%)
    • 7, growth rank B (60%)
    • 8, growth rank A (80%)
  7. Look up the class's starting package, and write the items and weapons in the correct sections of the character sheet, and in the space next to each item/weapon, if applicable, write the durability of the items (all new items always have max durability).
  8. Roll 1d8 and assign the resulting affinity to your unit.
  9. Look up the unit's class in the class list and mark the respective boxes for weapon proficiencies. Fill the first box for rank E, the first two boxes for rank D, the first three boxes for rank C, the first four boxes for rank B, the first five boxes for rank A, or all six boxes for rank S.
  10. Fill in the unit's Aid. Aid is (Constitution - 1) for units on foot, (20 - Constitution) for mounted/flying female units, and (25 - Constitution) for mounted/flying male units.

Done! Your unit is now ready for battle.

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