Die Result | Affinity |
---|---|
1 | Fire |
2 | Ice |
3 | Wind |
4 | Thunder |
5 | Earth |
6 | Dark |
7 | Light |
8 | Anima |
Attack | Defense | Hit | Avoid | Critical | Critical Evade | |
---|---|---|---|---|---|---|
Fire C | +0.5 | +2.5% | +2.5% | +2.5% | ||
Fire B | +1.0 | +5.0% | +5.0% | +5.0% | ||
Fire A | +1.5 | +7.5% | +7.5% | +7.5% | ||
Fire S | +2.0 | +10.0% | +10.0% | +10.0% | ||
Ice C | +0.5 | +2.5% | +2.5% | +2.5% | ||
Ice B | +1.0 | +5.0% | +5.0% | +5.0% | ||
Ice A | +1.5 | +7.5% | +7.5% | +7.5% | ||
Ice S | +2.0 | +10.0% | +10.0% | +10.0% | ||
Wind C | +0.5 | +2.5% | +2.5% | +2.5% | ||
Wind B | +1.0 | +5.0% | +5.0% | +5.0% | ||
Wind A | +1.5 | +7.5% | +7.5% | +7.5% | ||
Wind S | +2.0 | +10.0% | +10.0% | +10.0% | ||
Thunder C | +0.5 | +2.5% | +2.5% | +2.5% | ||
Thunder B | +1.0 | +5.0% | +5.0% | +5.0% | ||
Thunder A | +1.5 | +7.5% | +7.5% | +7.5% | ||
Thunder S | +2.0 | +10.0% | +10.0% | +10.0% | ||
Earth C | +0.5 | +2.5% | +2.5% | +2.5% | ||
Earth B | +1.0 | +5.0% | +5.0% | +5.0% | ||
Earth A | +1.5 | +7.5% | +7.5% | +7.5% | ||
Earth S | +2.0 | +10.0% | +10.0% | +10.0% | ||
Dark C | +2.5% | +2.5% | +2.5% | +2.5% | ||
Dark B | +5.0% | +5.0% | +5.0% | +5.0% | ||
Dark A | +7.5% | +7.5% | +7.5% | +7.5% | ||
Dark S | +10.0% | +10.0% | +10.0% | +10.0% | ||
Light C | +0.5 | +0.5 | +2.5% | +2.5% | ||
Light B | +1.0 | +1.0 | +5.0% | +5.0% | ||
Light A | +1.5 | +1.5 | +7.5% | +7.5% | ||
Light S | +2.0 | +2.0 | +10.0% | +10.0% | ||
Anima C | +0.5 | +0.5 | +2.5% | +2.5% | ||
Anima B | +1.0 | +1.0 | +5.0% | +5.0% | ||
Anima A | +1.5 | +1.5 | +7.5% | +7.5% | ||
Anima S | +2.0 | +2.0 | +10.0% | +10.0% |
For example, Unit #1 has an affinity of Fire. Unit #2 has an affinity of Thunder. When these two units have a support rank of B, the following battle stats go up:
* Unit #1 gains +1 defense/resistance (depending on type of attack), a +5% chance to make a successful hit, a +5% chance to make a critical hit and a +5% chance to avoid a critical hit.
* Unit #2 gains +1 strength/magic *depending on type of attack), a +5% chance to make a successful hit, a +5% chance to dodge an attack, and a +5% chance to make a critical hit.
So, if Unit #1 would originally have an 85 hit rate and 3 crit rate against an enemy, and would deal 7 damage, the supports would cause these stats to rise to a 90 hit rate, 8 crit rate, and 7 damage. The enemy Unit #1 faces deals 1 less damage, and crit rate is lowered by 5.
More about support bonuses can be found in the battle section.